Wednesday, 26 October 2016

Starting the Tie-Fighter


Tie-Fighter

Upto this point I had:

 Used the rotation tool to rotate the centre sphere 90 degrees so I can easily add the cock-pit window. I had used the objects tools on the right-hand side and entered the number as 90 to make sure it was accurate.

 Used the vertex tools to adjust the first wing the correct point of the schematic.

 Cut tool around the centre of the wing and pulled the edges out to create the hexagon seen for the wing. Along with the X-ray tool to see where to translate the models and how much to edit them to the correct point.


Muti-cut tool

Trying to create the inside of the Tie-Fighter I have made many cuts in an attempt to separate the edges that go from the centre to the outside of the wing.


Saturday, 22 October 2016

Alignment tool and Grouping

Alignment Tool

Using a simple technique you can easily translate items into a position where they fix around another item. In this example below you can see a cylinder, circular pyramid, sphere and cube sitting all on top of one another. If I attempted this without the alignment tool there is a high possibility that the object would collide with each other: but since I used the tool i know they they do not collide yet still touch.


Grouping


Previously I have created many images in photoshop and animations on flash 8, so I understand the significance of using the grouping tool. Allowing me to store cylinders in lists together keeps the screen tidy but also allows me to keep models together for sorting out what I am editing together whether it is translating or re-sizing.

Friday, 21 October 2016

F-16 Plane

This is the first model of a ship i had made. There are ways I could improve but for a beginner model I am very pleased.
Isues:



  • The body of the plane goes into the cockpit. I could use the boolean tool to get rid of a certain chunk so it is no longer visible. 
  • The alignment of the image planes were not perfect so I would often refer to 2 image as the final sizing and scaling but use the other for scaling where it was not possible on the others. 
  • Visible polygons on the nose.
Improvements:


  • Using and highlighting the correct vertices for perfect manipulation.
  • Use of the extrude tool for the back engine. 
  • Knowing what shapes to use in what areas and how to cut an image with the Ctrl key. 

Ship steering wheel

Final Product.

Creating this i learnt techniques such as:

Cutting equally around a cylinder.
Excelling at the extruding tool. Extrude by rotation, enlarging.
Creating the disc for the middle by creative creation.
Deburring for smooth edges (ergonomically).

Wednesday, 5 October 2016

My First Maya Model

Following the tutorial posted on the VLE I have created a simple house.
In this tutorial I learnt everything I have so far on this program, such as:

  • Moving the camera around the model.
  • Creating new faces.
  • Extruding and Intruding faces.
  • Adding Divisions.

I have not got much confidence with this program but it is early days into using it.

Here is the end product of what I have created so far (05.10.16, 11:50).


              We were told it should now be easier to add doors and more windows so I have added the two extra windows on the left side compared to the tutorial. But now I am going to try adding door between the windows.