
Showing posts with label X-Wing. Show all posts
Showing posts with label X-Wing. Show all posts
Monday, 7 November 2016
Cut or Connect
Using the cut or connect tool can add extra polygons to enhance you model. In the image below I am cutting a line allowing me to create an indented face a window effect.

Boolean with an Extrude
Construction of an odd shape
Before I begin I wonder what basic shape to start with. If I see a shape with a circle I will almost certainly use a cylinder or sphere as the start shape. So I had placed it correctly according to the image plane and then I noticed I wanted a flat side to be pulled up with vertices pulled closer together. So I would use a simple cube shape to cut the clean surface out and continue just as previously stated. But it needed an inner circle extruded inside itself and that took priority as there would be a face issue to extruded inwards an circle if the face was not a circle.


- Extrude another circular face into the cylinder.
- Cut a cube out of it (shown by a grey box).
- Extrude the upper flat surface up and transform the vertices closer together on the x-axis.
- Push the smaller circular face in using the extrude tool.
Friday, 4 November 2016
X-Wing Start
Cockpit
Body was created in a similar way to the TIE-Fighter wing but with extra cuts along the whole body at multiple points. Once done i created a separate object for the cock pit. This was mainly a similar way as the body with just highlighting the correct vertices and moving them to their desired location through a process of cutting around the object multiple times.
I then noticed an indent in the body of where the cockpit stand do to facilitate the cockpit i then duplicated my current cockpit and just transformed across the x-axis, this is so when i boolean difference the cockpit from body it will not cut lower than where my cockpit stands.
Body was created in a similar way to the TIE-Fighter wing but with extra cuts along the whole body at multiple points. Once done i created a separate object for the cock pit. This was mainly a similar way as the body with just highlighting the correct vertices and moving them to their desired location through a process of cutting around the object multiple times.
I then noticed an indent in the body of where the cockpit stand do to facilitate the cockpit i then duplicated my current cockpit and just transformed across the x-axis, this is so when i boolean difference the cockpit from body it will not cut lower than where my cockpit stands.

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