Wednesday, 7 December 2016

Texturing TIE-Fighter

Using the Blinn material made the TIE-Fighter shiny compared to the default texture used. Once completed I moved to the wing. I wanted to wing to look as detailed as possible as it can potentially be the only thing viewed by the audience from the right angle.
This was achieved by using bump-mapping. Upon searching for a TIE-Fighter wing on Google I saved one and placed it on my model.

But viewing the material as the wing on the right left the metal rods coming from the centre to the edge; where I already have my own model rods created. So using Photoshop and the stamp tool I removed the rods and therefore just left the rough looking dark faces.

Bringing me to the lower image that I had edited. Although the centre was left and you can see where the stamp tool merged each section. This was no issue as I have a model over the top of the centre and the edges of each section.

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